#buy used caravan
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rvcentralaustralia · 28 days ago
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Single Bed Caravans – The Smart and Simple Choice
Single bed caravans are a practical and space-efficient option for travelers seeking simplicity without sacrificing comfort. These caravans offer flexibility, ample storage, and ease of use, making them ideal for solo adventurers or companions preferring individual sleeping spaces. Check out our blog and learn more
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ameliyalanne · 1 year ago
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justdiptych · 1 year ago
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There's a scene in Fallout: New Vegas that I find really interesting in how it uses skill checks in dialogue. A merchant company, the Crimson Caravan, want to buy out one of their rivals, Cassidy Caravans, and they hire the player character to negotiate the deal. The player has likely already met the rival company's owner, Rose of Sharon Cassidy, by this point - in fact, it's entirely possible that she suggested they ask the Crimson Caravan for work in the first place.
Cass is propping up the bar at a truck stop on the border near the game's opening area. She's heard that her caravan has been destroyed in her absence - her employees killed and their wagons burned in an attack on the road - but she can't investigate because of a bureaucratic hold-up. The man in charge of the border post, Ranger Jackson, has halted all commercial traffic across the border because of dangers on the roads - wild animals, bandits, and enemy soldiers - that the authorities are struggling to get under control.
When the player brings the Crimson Caravan's offer to Cass, she refuses on principle. Her business may have effectively been destroyed, but she's too proud and too stubborn to sell her surname for any number of messes of pottage. Convincing her requires that the player employs one of either their Speech or Barter skills - there are two options for each, requiring either moderate or high investments of skill points. Skill and Barter are the game's two Charisma-based skills, and it's not uncommon for them to appear side-by-side like this, but here, they diverge in application.
The easier Speech option is simple - the player just reminds Cass that, if she sells the business, she won't be commercial traffic anymore, so she'll be able to get across the border. She's itching to get on the road again, so this convinces her. (She will ask the player to help Jackson clear the roads for the benefit of her fellow merchants, but this is a very simple quest that they likely already completed hours ago.)
The more challenging Speech check is to tell Cass that there's no way her business can survive, so it's her duty to do the merciful thing - shoot it in the head, bury it, and move on with her life. This, naturally, brings her close to socking the player in the jaw, but she sees the truth in it. She's been holding onto the forlorn hope that there might be something left to save, but she really has lost everything. This bypasses Jackson's quest - she just wants to walk out and not look back.
The Barter options approach things differently - from the Speech options, and from each other. The more challenging one involves making some sport of the offer, challenging Cass to a drinking contest. The player has to supply the booze, and they run the risk of getting embarrassingly drunk if their Endurance stat is too low, but, either way, this will impress Cass enough that she'll sign the contract.
The easier Barter option, though, is, I think, the most interesting. It requires the player to sweeten the deal with their own money - a not insubstantial amount of it, in fact. Cass is still hesitant, though, which allows the player to make a very interesting point. With the money from the Crimson Caravan plus the player's contribution, she'd have enough to restart her business - buy new animals and equipment, hire a new crew, start trading again.
Further, the player can point out that the Crimson Caravan are unlikely to continue using the 'Cassidy Caravans' name after buying it. They're only buying her out to try to monopolise local trade, after all. If they don't use the name, they'll forfeit their rights to it - meaning that Cass can, as she puts it, take their money, give them nothing, and go back to running her business as if the attack never happened.
Cass, naturally, accepts this offer, though she's staggered that the player is so willing to sell out their employers to help her like this. (The player needn't feel any moral misgivings about doing so. A little investigation reveals that the attack on Cass's business was actually engineered by the Crimson Caravan themselves, in collusion with a crime family, in a conspiracy to wipe out their competition.)
I think this entire interaction represents how well New Vegas uses skill checks. Barter, in RPGs, is often a very barebones skill. Its use is letting the player earn more and spend less - as part of an equation determining shop prices, or in dialogue options that boil down to asking for money. It's not uncommon for Speech to be the skill of the peaceful, benevolent diplomat, while Barter is for common mercenaries.
Here, though, the Barter options actually cost more than their Speech equivalents. The player ends up out of pocket for a sizable chunk of change or at least a lot of booze. Instead, the Barter skill represents the character's understanding of common business practices and relevant laws. It allows them to convince Cass to accept a deal by finding a loophole that benefits her more than if she refused.
The equivalent Speech options, meanwhile, are effectively free, but do involve making Cass feel that little bit worse. They emphasise what she's lost, how trapped she is by her circumstances, and convince her to give up and let the Crimson Caravan win. In the long run, this doesn't make a real difference - once she leaves the outpost, she and the player can discover the conspiracy and get their revenge either way - but I think the choice does let the player say something about their character.
Part of the brilliance of this game is how little details, like Cass being stuck at the outpost, tie into other details all across the story. Caravan traffic is halted, in part, because deathclaws have nested near the roads to the north. They've nested there because the local quarry has ceased operations - the noise caused by the digging and blasting had previously scared them off.
The quarry closed down because escaped convicts raided it and stole the workers' stash of mining explosives. The convicts escaped because the government was using them for forced labour on the railroads, and foolishly entrusted them with enough dynamite to stage an uprising, seize control of the prison, and turn it into a fortress and a base of operations for banditry.
Similarly, the threads of Cass's story spread outwards, ultimately affecting the entire future of New California. When she learns that the Crimson Caravan and their allies killed her friends, Cass is furious. She wants to march over there and beat the snot out of the people responsible. The player can convince her to instead settle things legally - get proof of their crimes, pass them on to Ranger Jackson, and hope the justice system gets revenge for her.
If Cass does things her way, the criminals pay with their lives, but their bosses end up better off for it. With their regional execs murdered, the trading companies can claim that the government isn't doing enough to protect them - so, they don't have to support the government's interests, either. They withdraw trade, demand special treatment, and end up making their shortfall everyone's problem.
If the legal option is pursued, though, the evidence becomes blackmail material. The government has the trading companies over a barrel, and that lets them pass stricter trade laws. Given the choice of accepting regulation or facing criminal investigation, the crooked execs choose to stay out of jail. Those responsible for the murders technically avoid justice, but their hopes of a monopoly are dashed - and their superiors are unlikely to be pleased with them having hurt long-term profits so badly.
Cass's story is political and economical all the way through. It's about the influence of wealth on government, and the fundamental injustices of the carceral system. It's about revenge, and reform, and how to hit people where it hurts - their bottom line. And it's about how, sometimes, skills in an RPG aren't about making numbers go up - they're about how a character understands the world around them, and how they can apply that understanding to help someone out of a jam, or help reshape the trade lines of a whole nation.
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urfriendlywriter · 1 year ago
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small things that just matter in romance:
( feel free to use hehehehe | @urfriendlywriter
my favorite is 2, 6, 9, 14, 19, 25!! tag me when yall write plssss!! would love to read <3 )
little teasing pecks after kissing passionately
giving you a little twirl whenever you wear a dress > <
that gaze when they're introducing you to people using your relationship status
"this is my ___, everyone!" and that proud smile. AAAAH <3
"hey lover :)" with an eye crinkling smileeee aaaah.
their touch on your nape when they're clasping a necklace for you. (hey god its.. uh me again heh).
kissing in the rain!!! ✧♡
holding hands while he's driving! (and then they crash- obv safety first kids :))
them sneaking into your bedroom window to see you!!! (taylor swift coded I tell you)
slow kisses, dreamy, lazy, lips gently touching the teasing the other's, eyes fluttering closed, feeling all shy SJSJKJS
undressing infront of each other !! with no crazy 18+, just wholesome kisses here and there and then going to bed ^^
love letters sealed with kisses
"hey, buzz off, that's my wife!" "ayo, you think you can talk about my husband like that?" kekekeke
draping arms around each other's waists while walkinggggg >>>
booping noses n giggling
brushes of lips with shaky breaths and a tired smile after a long day. :')) me when
flowers. tucking hairs behind your ears. caressing cheeks.
buying dinner and eating it in the car together! or in like the back of the caravan!
beach dates, running close to the waterline and tackling each other <33
midnight dances in the kitchen, going full out n crazy and not just slow dancing.
tugging at their collar when kissinggg kekekeke
mutually loathing someone and shit talking ab them (do yk how fun it is)
mini dates in the rooftops, lying on a macrame chair/hammock on top of each other and watching the moon !!!!
hugs first kinda love. seeing each other after work? hugs. and being picked up during hugs >>>
mumbling to each other in a room full of people and quietly laughing. having eyes only on each other when the world is watching you.
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in-search-of-an-exit · 2 years ago
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The portal caravan scene was the most unapologetically D&D part of the movie imo
-the creative use of a magic item, not for it’s obvious and intended use
- each member of the party getting to do different parts from buying a painting to using wild shape
- the extreme convoluted nature of all the steps
- being extremely clever but still getting fucked up by bad execution(bad rolls)
-obvious holes in the plan like the guards clearly being able to see all of them working out just cause the other people are way to oblivious (when you get saved only cause an npc rolls a 5)
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bitterkarella · 1 year ago
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Midnight Pals: Sunsweet Prunes
Ray Bradbury: submitted for the approval of the midnight society, i call this the tale of the lazy summer of youth Bradbury: long days down by the river, fishing in miller's pond, afternoons at the soda shop, ice cream sundaes with fabulous unicorn worlds built of whipped cream, nickels for a dime Bradbury: and becky miller's freckled-face kisses Bradbury: sweeter than sunsweet prunes
Bradbury: sunsweet prunes, i tell you Bradbury: the only prune that's sweeter than a nostalgic midwestern childhood Bradbury: and they come in these little individually wrapped plastic packs too King: Poe: Barker: Koontz: Lovecraft: Bradbury: I just think they're neat
Bradbury: according to my stories, in the far distant future of 2001 Bradbury: we shall travel in tubes Bradbury: we'll have flying cars Bradbury: and we'll all be eating our sunsweet prunes out of individually wrapped plastic packs Poe: wait you never said that in your stories Bradbury: i wish i had Bradbury: i would have been 1 for 3 at least
Bradbury: look, they individually wrap these sunsweet prunes in plastic Bradbury: what a world! Bradbury: its like living in the not too distant future Poe: doesn't that create a lot of waste Bradbury:
Bradbury: tearing open this individually wrapped snack pack reminds me of tearing open presents on christmas morning, snow on the ground, ma and pa taking the day off from working the farm, the whole family arriving in a caravan of automobiles, aunts and uncles and cousins by the dozen, oh my! oh my! uncles a little too loud after three egg nogs, cousins playing cops & robbers in the hay loft
Bradbury: and the feasting, the jollity! too many voices all at once, raised in laughter, in song. the twinkle in dad's eye, the red roses in mom's cheeks, grandpa's baritone chuckle. falling asleep to the sounds of bing crosby on the tombstone radio, surrounded by the warm glow of early evening King: wow these prunes sound pretty incredible King: i'm sold! Koontz: [tearing open sunsweet prune container] guys Koontz: i think my prunes are broken Koontz: i didn't feel any of that stuff ray said
Poe: ray are they paying you to advertise for prunes Bradbury: no no of course not! Bradbury: i would never accept money to tell you about the incredible health benefits of america's favorite prunes, sunsweet Bradbury: full of 12 different antioxidents King: can i buy them with my american express card
Neil Gaiman: but ray! Gaiman: using the limitless vista of your inpirational mind to advertise a mere consumer good Gaiman: such a tawdry use of the gift of imagination! Gaiman: it cheapens us as writers just as the low low prices of chipotle cheapens organic rice and GMO-free beans to bring wholesome healthy Mexican inspired fusion cuisine to the masses
Gaiman: you can't leash the phoenix of creativity to the millstone of commerce! Gaiman: she must fly free! Gaiman: free like the secret dragon sauce available now at now extra charge at your local chipotle King: neil's right! Poe: about chipotle? King: about everything!!
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irawhiti · 1 year ago
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no tagging please lol
hey so uh. a little while back i was forced to leave where i lived for my own safety due to racist violence. i'm currently homeless living in an uninsulated caravan full of holes with my parents in the middle of nowhere (literally, it's over an hour to the nearest small town and 30 people live in an entire hour radius. i'm very remote.) with no electricity, water, or plumbing. we had a generator but it's been broken for several weeks now and we have EXTREMELY limited power because of it which means we have no heating at all. on top of that, since we have no heat or plumbing, if i want to take a shower i have to pay a minimum of $30 ish for petrol and the shower cost to get a lift into the nearest town and back. i can't really wash using a basin as often as i want to because of disabilities that are severely affected by cold and i'd have to wash out in the open in a field since we have no shed to wash in which is uhh... haha not ideal lol. as you can imagine. we don't really have any neighbours (they can still see us but they're not here right now) but it's extremely paranoia inducing. it also means i have to handwash all my clothes which has been causing issues with my disabilities too.
i hate to ask but could i please get some help to buy some warm clothes and bedding or something? several people on the block have contracted hypothermia in the past week and due to where we live we get hit with antarctic storms fairly frequently. i've been trying to stay positive but i'm honestly so fucking cold and getting increasingly malnourished, like i'm australian and all my clothes are only really good to keep warm if it's above like 15c/59f. it's also just very expensive just to exist here because it costs $40 in gas to get to the closest town we can actually buy groceries from + we need to buy and scavenge firewood wherever we find it because campfires are the only way we can heat up water or cook anything right now. i've been foraging and trapping invasive animals to supplement my diet but it's really not enough and i've been getting sick from malnourishment again. we also had e-coli in the household recently and three of us have gone into hospital (including myself) in the past month and i'm kind of at my limit. since we have no power i've had to pay a stupid amount for my phone bill and data also like everything is truly so fucking expensive.
pāypāl.me/hoodypet
please specify that it's for irawhiti, this is my friend's paypal. thank you so much if you can help me at all, i'm trying to take this shit in stride but i'm kind of absolutely fucked right now as much as i hate to admit it
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headspace-hotel · 5 months ago
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Dwarf fortress update: world #2
This is going much better since now I know what I'm doing with administrating tasks. My population is at 75 and dwarves mostly happy (or at least neutral) now that i have the food and alcohol running more or less automatically
My strategy for keeping the dwarves happy is basically to just browse through their thoughts and figure out what they would like to have/do.
A lot of them get unhappy when "remembering trauma." Too bad "therapist" isn't one of the workshops.
I have literally thousands of raw mussels. I haven't seen a body of water nearby except for "murky pool". Where are they coming from??
If you make stepladders, the dwarves use them to pick fruit off the trees! I have a tropical biome this time so there is a huge abundance of fruit.
I have a yak herd going and I just kill most of the bulls periodically for fresh meat.
My dwarf children keep getting kidnapped????
The stockpile system is fucking CURSED.
The amount of feeding stockpiles into other stockpiles I have to do in order to get a smelter running let alone forge weapons? Horrible
I was using bins to make items stack, and my weapons stockpile had a bin in it.
After about 3 in-game years had passed, for some reason mining and tree chopping orders just...stopped working. Like the tiles would just stay highlighted for eternity.
This persisted for like. 2 more years in game. I figured out quickly that part of the problem was that all of the axes and pickaxes were gone. I had no idea why. I tried all manner of convoluted looney tunes bullshit to try to make new ones without any wood for charcoal and without the ability to mine anything else. I demolished the wagon for wood, but my dumb ass forgot about the work orders I had set and the wood was immediately converted into doors. So next I demolished all the carpenter shops. It was not enough wood.
Eventually I ended up just buying a bunch of wood from the trading caravan and after a protracted battle with my interrelated network of stockpiles, smelted iron bars. Then set the metalsmith to make axes and picks.
The work orders ran just fine. The mining and chopping still wasn't working. I went to my stocks and tracked the location of the new weapons and was led to a wooden bin in the weapons stockpile.
How. do you REMOVE. WEAPONS. FROM THE BIN
For around half an hour I experimented with stockpiles, attempting to force the bin to disgorge its contents. I made and destroyed many different stockpiles with different settings. When the weapons bin was forced into a stockpile that didn't accept bins, it didn't release its contents, instead it became invisible and somehow stacked underneath a different item in the stockpile.
Finally, I figured out the workaround: I made a garbage dump, went into the contents of the bin and marked each individual weapon within as garbage. I'm pretty sure I marked the bin itself as "forbidden?" Anyway after the whole thing was in the garbage, I un-garbaged the weapons one by one, made another weapons stockpile that didn't accept bins, and after fucking with it for a while I liberated the weapons from the Bin of No Return (which stayed forbidden and in the garbage)
At some point in the process all the weapons ended up forbidden and somehow stacked together in one tile. I had to manually unforbidden all of them and destroy and remake stockpiles and garbage dumps several times.
Mining and chopping orders STILL AREN'T WORKING
I try manually equipping pickaxes and axes to dwarves under the "squads" tab. No dice.
Finally. FINALLY. I go into the dwarves' jobs and set it so the miners can ONLY mine EXCLUSIVELY and set some dwarves to be locked into wood cutting as well. This, on top of everything else, fixes the problem.
Don't use bins. Got it.
A cyclops randomly attacked my fortress. I hadn't trained my military or anything so I was worried it would do a lot of damage, but my dwarves killed it pretty much instantly
I saw under the "engrave memorial slab" tab that there was an option to engrave a memorial slab to the cyclops. Which I did, just in case.
I found an underground cavern. Since I found the underground cavern I have been getting "petitions" every 5 minutes with adventurers volunteering to come kill monsters. I have like 12 of them in my fortress now.
Also a bunch of mushrooms are growing up into the areas of my fortress with dirt floors, and several of them can be farmed as underground crops??? I have a room in my fortress that grows "cave wheat" now
i'm guessing the next step is to train my military but idk where to start with that
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allieebobo · 1 year ago
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Do you have any if recommendation?
Ooh! I have really, really bad memory(!!) but these are current faves that I have played/replayed recently that I can think of. A lot of the authors are also THE BEST HUMAN BEINGS EVER. So, double recommendation.
I probably missed a bunch out, so take this as a non-exhaustive list! In no particular order:
(Edit: Added some descriptions but yeah I got a little unhinged so I'm sorry nothing makes sense or if the quality of the write-up went down over time/did not actually give you any useful info)
WIPs with demos
Citadel, @bouncyballcitadel (I think of all the IFs on this list, this one makes me sweat the most. And I've said it once and I'll say it again: the dialogue is so snappy and well-written, and characters are SO DAMNED LOVEABLE.)
Infamous, @infamous-if (I've been manifesting Band/Musician IFs for the longest time, and then this popped up! I've even played Choice of a Rockstar, that's how desperate I was... Anyway, this is legions better than that. Angsty ex routes are my kryptonite, and Seven is just. Inevitable.)
Defiled Hearts: The Barbarian, @defiledheartsblog (I went into this wanting something juicy and fun/historical—and it's all of those things, but I didn't expect it to be so damned funny, too. The ROs are all impeccable.)
Raiders of the Caravan and Apartment 3-3, @leftski-if (A'ight listen, fantasy slice-of-life is my fave genre, and these are IT. Like, everything I never knew I needed in my life, and SO cozy/wholesome, with a cast of characters that I want to befriend in real life.)
The Adventures of Sherlock Holmes: An Affair of the Heart @doriana-gray-games (First off, the customization in this game is INSANE, and the branching too. I've replayed a couple of times and the little variations I discover each time just blows my mind. Secondly, it's so funny and written so well. Ngl I'm not a Sherlock fan but that's just testament to how amazing this IF is.)
When Life Gives You Lemons, @when-life-gives-you-lemonssss (Modern slice-of-life with an adorable kid, a bunch of hot ROs, CC. Hill's humor, what can I say?)
Golden @milaswriting (Really interesting world-building, one of the coolest fictional cities I've read in an IF, AND I'm obsessed with the ROs, in particular K de la Renta. Also Mila is such an awesome writer, I'm beyond excited for @beyondthegame.)
A Tale of Crowns @ataleofcrowns (This game is beautiful, polished, and SO exciting. Honestly, it looks like the kind of game created by a whole-ass game studio and would cost $50 to buy, it's that good. I really got swept up by this IF—probably played it all in one go.)
Rougi @rougi-if (Again, another game with scrumptious visuals/UI and also is just so well-crafted. I love the premise too, it's so original and fresh.)
Scout: An Apocalypse Story @anya-dev (Unfortunately this one might be on hiatus but I am/was really, really obsessed.)
Wayfarer @idrellegames (Love the game mechanics of this one, and the visuals. Probably controversial, but I like the D&D / random dice effect. And I also like the fact that it feels like an old-school RPG.)
Chop shop @losergames (The premise is all I needed to be sold, really—I'd always wanted to buy GTA as a kid but my parents were like NO WAY. Anyway, this IF did not disappoint, and let me live all my childhood dreams.)
Edit: AHH! How could I forget, one of my recent faves, Folksaga @folksaga-if (Lush atmospheric writing, super unique premise—norse mythology, plus I'm head over heels for Katla).
Completed IFs
Butterfly Soup 1 and 2 @brianna-lei (these are completed and I will never not promote them. Honestly the most adorable, wholesome, funny sports/coming-of-age IF I've read)
Elsinore: After Hamlet @lapinlunairegames (Insanely cool premise, insanely cool execution)
The Thick Table Tavern @manonamora-if (I love bar/tavern games, and this one actually lets you mix drinks! Instant fave.)
Other HGs/COGs I love: Slammed, Tin Star, Fallen Hero, If it pleases the court, A Player's Heart (these last two are so underrated, though I guess cause it's mainly wlw)
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signalhill-if · 7 months ago
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Signal Hill Update 1.2.0 is Live
...been a while, huh?
After a long hiatus from this project to focus on my schoolwork, I have a whole update for you lovely folks including over 27,500 words of new content.
For new players, Signal Hill is a text-based interactive fiction RPG set in the post-apocalyptic utopia of Signal Hill. After your caravan is ambushed on the way to the city, you're stranded here- penniless. As you try to recover your cargo, you'll meet a cast of morally dubious characters looking to use you for their own benefit and uncover a web of intrigue far vaster than you ever imagined.
In this update...
DRESS UP GAMES (8.5k). As you embark on your quest to become Yvette's little helper, you'll need to do some dirty work for him- but before you can do that, you've got to look the part. Meet up with him at Darling's Boutique to play dress up with a number of cheeky, route-exclusive clothing items to disguise yourself in an underground genderfuck club.
CROSSROADS (7.5k). The local cult leader wants to meet with you- how could you say no? With tensions high, learn about Levi, the beliefs of him and his followers, and the strange living god they follow.
WHISPERING STREETS (8k). You've been tasked with figuring out who stole that precious cargo from the caravan- who shot you. Ask around, push, prod, and put the pieces together to figure out what the word on the street is. Ask the right people, and you might just learn a thing or two about the twisted web of politics going on behind the scenes.
DEBRIEF (3.5k). Collect your thoughts, share your info, and make a plan for what comes next. This scene has two variations, one featuring Doc and one featuring Levi.
Also, look forward to...
New conversations with some fan-favourite NPCs
Four new route-exclusive clothing items for folks working with Yvette
A simple UI option for desktop users
PLAY NOW.
Cover image artwork by @wuntrum | Buy me a coffee? Bug reports can be sent to [email protected]
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dailyadventureprompts · 9 months ago
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Adventure: On the Chopping Block
Haste makes waste, the slow and merciless trod of industry makes something else entirely
For centuries the people of the Towerpine woods kept to the old rites and offerings which allowed them to make their living from the forest while staying on the good side of the local fey. That was before the margrave came and built his damnable mill, which takes and takes without first asking and stains the sky with its fumes. Now not only has the ancient pact with the fey been transgressed but the people of the Towerpine have lost their living, unable to compete with the mill and its labouring constructs, which produce in a day what it took the whole region a week to cut and carve.
Things are reaching a breaking point, and if the heroes don't act quickly there be no telling just how far the devastation will reach.
Adventure Hooks:
A good way to get the party into the Towerpine woods (especially if you're using this as an intro adventure) is to have them as caravan guards escorting much needed supplies to the frontier region. After fending off some wildlife that's grown increasingly erratic thanks to the mill's disruption of their habitat, they sit down in a village's public house for an overdue rest only to be approached by a gang of malcontents intent on going up the hill and doing something about the mill. These people are absolutely correct in their grievance, but their righteous and somewhat drunken attempt at sabotage is going to end badly when the constructs that work supply the mill activate and look to deal with them as intruders. The party can witness this disater first hand, ending up captured or escaping into the woods, alternatively they might hear about it the next morning, when the villagers beseech them to intervene and rescue the surviving saboteurs from where they're being held at the mill.
Garvan Vimley is the sort of odious little man who gives progress a bad name. Placed in charge of the mill's operation, Mr. Vimley and his Towerpine Lumber Company ( ironically shortened to TLC on their branding ) care only about squeezing more profits from the region regardless of how much harm occurs in the process. He might just be willing to release the captured vandals, if the party agrees to find one of his oh-so-expensive logging constructs that's vanished in the past week after being sent with a team of surveyors (who are also missing, but not as valuable) into one of the forest's more wild regions. As it turns out, the construct has been hijacked by a group of the local fey, who are now bickering between destroying the thing for good, playing with their new toy, or winding it up and send it rampaging back towards the mill. Negotiating with the fey will be difficult, especially because they hold a few of the surviving surveyors in thrall and are more than willing to use them as bargining chips.
Future Adventures:
Regardless of what the party decides to do Vimley intends to use this latest attempt at sabotage as a means of convincing his noble patron to institute draconian measures, pettitioning the crown to enclose the commonly held Towerpine woods and thus making it illegal for anyone save the TLC to harvest wood in the region, which would not only force the locals out of business but force them to buy even their kindling from the profitmongering Vimley or else be branded thieves. This scheme is subtle, and if one of the now sympathetic surveyors doesn't tip them off it's going to require the party to do some independant snooping to even notice what's going on. Once things are in motion the report of the sabotage has to be intercepted before it reaches the Margrave, potentially in a daring chase through the forest. Even then it's only but even that's going to be only a temporary fix, they'll need to make a petition at the Margrave's court with evidence of Vimley's mismanagement, or perhaps even oust the Margrave himself before he gets the crown involved.
It's more than corruption and greed at work in the Towerpines, as the forest's ancient guardians are making their displeasure known in all manner of ways. Rampaging beasts, dangerous pranks, nightmares, and bad omens all beset the people at the edge of the forest. Even this is not enough for Illyurn, the youngest of a circle of dryads who have long held court in the shadow of the ancient pines. The elders of the circle are convinced that their mortal neighbours will heed their warnings, return to the old ways, but Illyurn has fewer memories of good will to hold her back, and her anger burns ever hotter. Fire sears away the rot and ushers in the new growth after all, and as the days pass and Illyurn more and more embodies this destructive aspect of nature the more her incendiary words will catch in the mind of her fellow fey and those most discontent of the villagers, transforming them into a blazing mob that will rage and rage and rage until the landscape is rendered into ash.
When the party intercede and end up having to put Illyurn down, she will choke out one final smoke-bitter curse: A doom for the party, for the mill, it's maker, and it's masters, may all they hold precious end in embers.
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ameliyalanne · 2 years ago
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akindplace · 2 years ago
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The former president's supporters invaded our National Congress and causing chaos and depredation after the former extreme right president lost the elections and left Brazil to hide in the U.S. the act is clearly inspired in the capitol's invasion after Biden won. Many of them came to the capital of Brazil, Brasilia, in November, set fire to buses, cars, have been camping outside army headquarters asking for the army to take over power in a military coup.
Those supporters also planned to blow a bomb at the international airport, going so a far as to set it but the police intervened. They came over in caravans last night planning on attacking the city today, the national congress being public patrimony that is representative of the democratic power in Brazil, and those people are trying to incite o violent coup. The local government of Brasilia is already being accused of not taking enough measures to keep those violent anti democratic protesters out of the area. So far, it seems there is no police there yet, the cavalry seems to be on their way.
Please don't support these people claiming the elections were fraudulent. We have one of the best electoral systems in the world to avoid fraud. The ex president was from the extreme right, defended torture during our past military dictatorship and was in favor of said dictatorship. He is already being accused of one of the biggest corruption scandals in the history of the country. He lost the elections fairly because of his extremism, corruption and incompetence as president.
Also remember the former president has left the country and all his supporters to hide in the US. As said, he is already being accused of several corruption crimes, including regarding the pocketing the money that should go towards buying of covid vaccines and letting 700k people die while the health system collapsed.
Translation of the cnn headlines: "just now: protesters invade the national congress".
For now I can't find sources in English because this just happened now at the beginning of the afternoon of this Sunday, January 8th, but as soon as there are, I'll post them.
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ellaphnt · 7 months ago
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Saw ur Toshiro post, and I absolutely agree that Toshiro's outburst will be a stepping stone for both um an Laios to grow and that the buildup was because Shuro didn't want to ruin situation he was still trying to figure out. But the funniest thing is, afaik, Laios and Falin are *also Foreigners* for quite far away. Their country is simply Scandinavian/northern Europe themed. I don't think we see any long-lived races in their flash backs (baring the dead man buying a ring of elves?). And both Falin and Laois definitly are the equivalent of nobility/Local chiefs kids. But instead of being send out with all their assistants and guards, Laios ran away and suffered in the army and then on his own in a caravan , and Falin was send to a Magial School full of other races and people. They both had time to 'adjust' to the wider world (and still carry a bit of home-grown uh...prejudice (mountain people)). So when they met Shuro both of them were well used to meeting people not from their Country. Toshiro not being either from the tiny Island or the nearby lands simply didn't mesh with how they had adapted to behave. Plus, obviously, Laios textual Autism. But I feel like Laios could totally have figured it out if he had met people from Shuros island before who would have told him, he does after all know how to behave around Dwarves and such, who also have quite diffrent culturual norms. Sorry for the ramble xD Good Toshiro post!
Hi hi! I’m really glad you’re adding onto my silly brain thoughts hehe - I’m super happy to hear yours, especially since they make me think more! Warning this is going to be long, talking about dungeon meshi is just a lot of fun.
When I said foreigner, I should have clarified that that I meant he’s a stranger to the CULTURE. A good chunk of the people in the island are not native to it! But culturally, they have the social background to fit in. They didn’t all come from the same place, yes, but they grew up in European-esque cultures and interacted to some extent with other races. Even Kabru and Rin are not foreign to this type of culture because they grew up with Western/European socialization.
Gonna elaborate bc I think it’s fascinating: From what we know about the Eastern islands, the worldview is very very different. In the Adventurer’s Bible where Kabru talks to Hien, they talk about how the East defines “humans” as “tallmen”, and oni/ogres were the only “other”. In the post-canon snippet where Toshiro talks to Falin, he even refers to Eastern thinking as “backward” due to the lack of long-lived races. Because of his delayed exposure to other races, and because the worldview is far more different than the one the Toudens experienced, that’s where I make the statement that he had more to adjust to.
I’ll also note, the fact that the Toudens are subjectively more adjusted to seeing and accommodating other races makes Laios’ statement that Toshiro “had an odd appearance” an even more bizarre thing to say. And although we can assume Toshiro also has his biases, we don’t see them highlighted like other characters have had (to my knowledge). So it makes it seem like he was more thoughtful/careful towards other races from the get-go, despite his lack of knowledge. His main issues were always with other tallmen, just like Laios.
It’s good to point out that the Toudens are outcasts in their own right. Both of them went through a really hard time, and it changed them. Laios’ cycle of failures and giving up and being bullied are especially important to characterizing his relationship with his sister and his disinterest in humanity and lack of close friends. Falin at least had Marcille. Both Laios and Toshiro have reasons they’re inexperienced in friendship, but one of them stated it in the story and the other didn’t. There’s more misconception about Toshiro’s character than Laios’. So my post was to talk about that one a bit.
ALSO OOO I COMPLETELY FORGOT but I WAS going to mention how both the Toudens and Toshiro came from families of influence! Thank you for bringing it up! Laios and Toshiro diverge from that upbringing, while making Toshiro and Falin a little more similar. This goes into another whole thing where Laios and Toshiro parallel (and foils?) each other but that’s too long of a discussion. Just as long is how this divergence distinguishes the Touden siblings (too many people have said their only difference is gender..)
Lastly, yes, Laios does need more exposure to Eastern people and Eastern culture to get a grasp on it. He really wants to learn! It’s just that Shuro isn’t his encyclopedia and until he gets that chance, he will make ignorant takes. I can think of two more that will occur in the main narrative alone. (but like Toshiro said, Laios has no malicious intent, that’s what makes it all the more complicated)
While there’s good conversation to be had about the fight from a ND vs NT POV, I’ve seen SO much discussion about Toshiro possibly being read as autistic too, and neurodivergent individuals who can relate to his experience. Often it comes as an intersection between both being autistic and being a poc. I think it brings even more nuance to the narrative. Plus I’m just glad there’s people who can relate to him. He’s meant to be relatable! His problem with Laios is just as much a character flaw as it is human.
Hope this post was a thoughtful response to yours, I tried to tackle everything you mentioned! Thank you sm for the ask :D
Edit: for the sake of context, here’s the og post that’s being referred to!
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psyphigirl · 5 months ago
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How to play Caravan (New Vegas)
While I was tryin to learn how to play Caravan I saw loads of guides were just explaining the win conditions and not the actual rules or controls. So this post'll explain everything about caravan from top to bottom. (The only reason to play Caravan is for the two achievements, win three times and win thirty times; I don't find it very fun, not the fastest way of making money, and has no bearing on any plot.)
Getting the Cards
The only way to get the Caravan Deck is from Ringo after completing Ghost Town Gunfight (or looting it off his body). You don't need this, but it gives you the minimum number of cards you need to play. If you don't take it you'll have to manually find enough cards for Caravan to be available for you You can get cards from vendors and merchants (~two caps per). Keep an eye out for 6's, 8's, 10's, and Kings (The strat I'll describe needs those cards). You can have multiple copies of the same card (i.e. more than one 6 of Spades)
I got the most cards from Lacey (the bartender) at the Mojave Outpost (anywhere from three to eight). Buy the cards you need and wait three days for her to restock. There's a semi-rare bug where she'll sell two of the exact same card (i.e. two Ultra Luxe 8 of Hearts): Buying both'll crash the game
Sierra Madre Cards
If you have Dead Money installed you can find additional cards for Caravan in and around the Sierra Madre. Below is all the cards you can find and where they are:
8 of Clubs - Sierra Madre Casino & Resort (Cantina Madrid): On the floor in front of a file cabinet to the right of the Cafe Madrid terminal and restaurant manager desk. King of Clubs - Medical District: Inside a 2nd floor room with an active electric hot plate, north of the Villa clinic and above a ground level cafe sign directly west across a courtyard from the room containing the 6 of Diamonds, on a round table in the northeast corner. 6 of Diamonds - Medical District: Inside a 2nd floor room northeast of the Villa clinic and directly east across a courtyard from the room containing the King of Clubs, on a wooden shelf in the southwest corner behind an orange chair. 10 of Hearts - Villa: Some distance north of the Villa police station and west of the room containing the 5 of Hearts, on the interior corner of a walkway to the southeast of a wall fountain. Going from the 5 of Hearts, out the door with a wall fountain, down the stairs, in the corner of the interior walkway on the left. 6 of Spades - Salida del Sol North: In the northwest corner of a small courtyard with three bear traps and a dead tree, on the ground between a wall and three pipes, just west of the stairs leading to a room containing Dean's Secret Stash, a radio and two pool tables. 8 of Spades - Villa police station: In the northwest corner of the cell Dog is located in.
Who can I play with?
You're never explicitly told who you can play with, you just have to ask around. Here's the full list; Limited: You can only play with them five times and then never again Restricted: You have to have good rep with their faction to play
Cliff Briscoe - Dino Bite gift shop - Limited Dale Barton - The Fort - Restricted Dennis Crocker - NCR Embassy Isaac - Gun Runners Jake Erwin - NCR Embassy Johnson Nash - Primm - Limited Jules - North Vegas Square Keith - Aerotech suite Lacey - Mojave Outpost - Limited Little Buster - Camp McCarran Q.Master Mayes - Camp Forlorn Hope - Limited - Restricted No-bark Noonan - Novac Ringo - Goodsprings/Crimson Caravan Camp Jed Masterson - Northern passage - Only available with Honest Hearts
Johnson Nash uses more face cards than other players which can break the strat I'll describe later. No-bark Noonan is the easiest to play against
Building your Deck
After offering to play with someone, and after setting your bet, you'll be shown two long rows of cards. The top row is the deck you'll play with in the game, the bottom row is the cards you won't be using
Use your arrow keys to move left and right, pressing W to add a card to your deck and A to remove it. Only select your 6's, 8's, 10's, and Kings. If you don't have enough of these to reach the 30 card minimum, add some Jacks or Queens. After that press F to play
The Controls
The descriptors of the controls listed along the bottom right can be a little vague or misleading, here's a better explanation;
Arrow keys to highlight a card in your available hand (these will be the cards revealed to you in a fan) W to select a card Q to discard a card (counts as a full turn) If you select a card and want to deselect it, press R. With no card selected, R is the forfeit button E lets you completely discard a caravan you've built
When you select a card it will move to the left side of the screen. This is where the game is played. Use the arrow keys to place your selected card in one of the six sections available (these are the caravans)
Number Cards and Face Cards
Ace - Value of 1 Number Cards - Value of 2-10
You can play face cards on your caravans or your opponents caravans, and they can do the same to you
Jack - When played on an Ace/Number Card, removes that card along with any card attached to it Queen - When played on an Ace/Number Card, supposedly reverses the direction of hand and changes suit of the hand. I'm not sure if it's just my game being buggy or if I'm using them wrong, but Queen cards don't seem to do anything for me. I use Queens as null cards: Just something to fill up my deck. If you know what they actually do I'll add a proper explanation here. King - When played on an Ace/Number card, doubles the value of that card. Multiple Kings can be attached to the same card Joker - When played on an Ace, removes all other non-face cards of the ace's suit from the table (except that card) When played on a Number Card, removes all other cards of that value from the table (except that card) You can place multiple Jokers on the same card to remove any card of that suit/value placed after you placed your initial Joker
Playing Caravan (6 8 10 K Strat)
This isn't a strategy I invented, I found it online. But I only every found it in posts that assumed I knew how to play already. So I wanted to put it here alongside a tutorial Also, just as a rule of measure for how weird this game is, we're only now getting to how to actually play the game ...
You're aiming to have the values of the bottom three card piles (your caravans) be higher than their matching top three values (your opponents caravans), while keeping your values between twenty and twenty-six (values outside of this are invalid).
You might notice that you can't place a card on a caravan that already has a card in it. This might be for a few reasons;
There's a difference between attaching a card to another, and stacking a card on top of another: Press the up and down keys to move along the various heights of a caravan. Face cards can only be attached, number cards can only be stacked
You can't place two number cards of the same value in the same caravan. But you can place as many of the same face card as you want in the same caravan
Place a 10 and a 6, or a 10 and an 8 in each caravan, attach a King to the 10 in 10/6 caravans, or to the 8 in 10/8 caravans. These will each bring your value up to 26. If you don't have any of the cards you need, discard something you don't want (like a Queen if you have any in your deck and are using them as null cards). It's worth having a handful of Jacks in your deck to use against your opponent
Beating No-Bark
I'm not certain, but I think No-Bark's deck has no 2's, Queens, or Jokers. He only has three to four Jacks, and two to three Kings. After you've placed your initial card in each of your caravans he'll use a Jack against you one or two times. Rarely three, very rarely none. After your first few moves he's very unlikely to use Jacks again. I only saw him using a king against three times out of thirty-five games. Sometimes he deliberately busts his caravans. I have no idea why he does this
The strat I use against him is to place 6's and 8's as my first card in each caravan, then replace any cards he removes. It's only after three to five moves that I actually start building my caravans. Unless he's particular nasty with his Jacks, or you're particularly unlucky with whichever cards you draw, you should be able to get to 26 in each of your caravans immediately. If not, don't forget to Jack or King any caravan of his that reaches 20
Conclusion
Caravan sucks
If I missed something or didn't explain something right I'll make edits
Peace and love
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jedimaesteryoda · 8 months ago
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You often miss how similar Jorah Mormont and Petyr Baelish are in some respects.
When it was announced that I was to wed Brandon Stark, Petyr challenged for the right to my hand. It was madness. Brandon was twenty, Petyr scarcely fifteen. I had to beg Brandon to spare Petyr's life. He let him off with a scar. Afterward my father sent him away. I have not seen him since." -AGOT, Catelyn IV Yet with Lynesse's favor knotted round my arm, I was a different man. I won joust after joust. Lord Jason Mallister fell before me, and Bronze Yohn Royce. Ser Ryman Frey, his brother Ser Hosteen, Lord Whent, Strongboar, even Ser Boros Blount of the Kingsguard, I unhorsed them all. In the last match, I broke nine lances against Jaime Lannister to no result, and King Robert gave me the champion's laurel. I crowned Lynesse queen of love and beauty, and that very night went to her father and asked for her hand. I was drunk, as much on glory as on wine. By rights I should have gotten a contemptuous refusal, but Lord Leyton accepted my offer. We were married there in Lannisport, and for a fortnight I was the happiest man in the wide world." -ACOK, Daenerys I
They pursued beautiful highborn women far above their station who, and both being southron women who married northern lords. Petyr pined for Catelyn Tully, and fought a duel for her hand against her betrothed, Brandon Stark. Jorah won a tourney with the favor of Lynesse Hightower, he crowned her queen of love and beauty and managed to marry her when he asked for her hand.
Their stories have a romantic element to them with Petyr dueling for Cat's hand and Jorah winning a tourney with Lynesse's favor, but they end up being subverted with neither getting a happy ending. Petyr loses the duel and is nearly killed, and then SAed by Lysa and sent from Riverrun. Jorah's marriage didn't work out, exhausting his family's coffers to provide her the luxuries she was used to and after selling poachers to slavers, which forced him into exile. Catelyn ended up marrying Ned Stark and Lynesse ended up leaving Jorah to be a merchant-prince's concubine.
After that, they found themselves in service to women with Lysa Arryn having Jon Arryn raisie up Petyr and him later serving Queen Cersei while Jorah ending up serving Daenerys in exile. They also end up betraying the people they serve with Littlefinger having a hand in the War of Five Kings and being behind Joffrey's murder, killing Lysa and Jorah spying on Daenerys.
"I've told the khal he ought to make for Meereen," Ser Jorah said. "They'll pay a better price than he'd get from a slaving caravan. Illyrio writes that they had a plague last year, so the brothels are paying double for healthy young girls, and triple for boys under ten. If enough children survive the journey, the gold will buy us all the ships we need, and hire men to sail them." -AGOT, Daenerys VII "I'm a good girl," Jeyne whimpered. "They trained me." -ADWD, Theon
Another thing they have in common is their attitude towards children and sex slavery. Petyr took the orphaned Jeyne Poole, forced her into sexual slavery at one of his brothels as shown by the whippings she endured for refusing and mentioning "she was trained." He then sent her to Ramsay Bolton of all people, likely not being ignorant of the things he had heard about him. Jorah had no qualms selling kids into sex slavery en masse, and when Dany tells him to stop Eroeh from being raped, he initially pushes back saying the Dothraki are claiming "their reward."
"You shouldn't kiss me. I might have been your own daughter . . ." "Might have been," he admitted, with a rueful smile. "But you're not, are you? You are Eddard Stark's daughter, and Cat's. But I think you might be even more beautiful than your mother was, when she was your age." -ASOS, Sansa VII "What did she look like, your Lady Lynesse?" Ser Jorah smiled sadly. "Why, she looked a bit like you, Daenerys." -ACOK, Daenerys I
It fits their creepy attitude towards the opposite gender with their fixation on young girls after the loss of their previous interests of affection. Petyr fixates on Cat's daughter Sansa Stark who does bear a noted resemblance to her mother while Jorah fixates on Daenerys who he admits looks like his ex-wife.
For half a heartbeat she yielded to his kiss . . . before she turned her face away and wrenched free. "What are you doing?" Petyr straightened his cloak. "Kissing a snow maid." . . . "You shouldn't kiss me. I might have been your own daughter . . ." -ASOS, Sansa VII It was a long kiss, though how long Dany could not have said. When it ended, Ser Jorah let go of her, and she took a quick step backward. "You . . . you should not have . . ." "I should not have waited so long," he finished for her. "I should have kissed you in Qarth, in Vaes Tolorru. I should have kissed you in the red waste, every night and every day. You were made to be kissed, often and well." His eyes were on her breasts. Dany covered them with her hands, before her nipples could betray her. "I . . . that was not fitting. I am your queen." -ASOS, Daenerys I
Their treatment towards these girls can be described as possessive and abusive. While posing to their girls as their protectors, they basically use it to enforce control over them. They force kisses on the girls, and when the girls make it clear they don't want them, simply dismiss them and continue to push. Petyr keeps Sansa in his custody under a false identity, effectively making him her guardian and keeping her completely dependent on him. Jorah tries to isolate Dany from other men in her life from Xaro to Barristan and Daario.
The main difference in Petyr is very vindictive, and works on the downfall of houses Stark and Tully over Cat's rejection and marriage while Jorah stays loyal to Daenerys and tries to seek her favor again. Neither man really takes accountability for the consequences of their actions.
Their fixations will ultimately prove to be their downfalls. Petyr underestimates the danger Sansa potentially poses to him as she is learning from him. Jorah in a desperate act, kidnaps Tyrion, and tries to go to Meereen to regain favor with Daenerys. He likely won't like the Ironborn suitor Victarion, and his actions will likely get himself killed.
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